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The game opens up after a scripted scene of Marcus' DedSec initiation test inside a Blume server farm, in which you're introduced to the game's main gameplay mechanics and the basics of hacking. In retaliation, he joins DedSec, a "hacktivist" organization bent on putting an end to Blume's arbitrary technocratic regime. You play as Marcus Holloway, a hacker who was charged with a crime he didn't commit by the new version of the "central Operating System" (ctOS), a supercomputer developed by tech company Blume that binds every device in the city into a single unit.
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It's set in modern-day San Francisco (a compacted version of it, at least) and you can access virtually all parts of the city from the start. Watch Dogs 2 is an open-world sandbox game that's played from a third-person perspective. In this game, on the other hand, Marcus had a starkly different motivation and, with that, a different approach that would favor hacking and stealth over cold-blooded murder. In Watch Dogs 1, hacking was merely a bonus ability Aiden had, with shooting being the main focus (which is expected since the story of that game centered on revenge). Hacking was placed at the forefront in this game. Hacking has also been overhauled in this version, with new tools and hackable objects at your disposal. These are gimmicks, for sure, but they complement the gameplay in a significant way. On the flip side, if you mock them or laugh at them, they could get offended and physically assault you. To illustrate, if you dance, they may compliment you and take photos/videos. they would sometimes pull out their mobile phone to call the cops, Many of these AI perks were already present in the first game, but this game shows many improvements in this regard.įurthermore, you can garner people's attention thanks to the new "Emote" system. For example, upon witnessing a crime, instead of running (as is usually the case in these types of games). Pedestrians will also react to events around them in very realistic ways. You'll see people walking their dogs, doing yoga, or playing guitar while sitting on the grass.
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Moreover, the indoors were some of the best I've seen in any open-world game but, alas, there are only a handful of enterable buildings here.
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I fell in love with this virtual representation of San Francisco, its intense turquoise sea, and its vivid vegetation after my first hour of game time. Contrasted with the grayness prevalent in Watch Dogs, colors pop out of the screen in Watch Dogs 2. On another note, I must say the visuals are stunningly beautiful. Watch Dogs 2, on the other hand, brought some great proposals to the table, but nothing too innovative. The first game, while not having the graphical polish, looked like it attempted to be its own thing while retaining the sandbox elements typical of GTA games, for better or for worse. However, this is just my personal observation. Perhaps it had to do with its suspicious resemblance to GTA V. I also felt that this game lacked some of the originality of the first game, while ironically improving upon many of its ideas and features. If you ask me, I would say Marcus was "nice", but nothing to brag about. I, for one, found these elements in the first release oddly charming.Īidan Pierce - the first game's protagonist- has been very maligned over the years for his supposed "lack of personality", but I didn't find him as annoying (or perhaps I'm just trying to be a contrarian, just like DedSec!) As for Marcus - the second game's playable character - Ubisoft strived to make him more likable and relatable. Chicago's cold and grim atmosphere, coupled with Aidan Pierce's somber character, managed to move me the right way, though they may conceivably dishearten some players. Now, it must be said that I enjoyed the first game, all things considered (it's one of my guilty pleasures). Consequently, Watch Dogs 2 was not as hyped as the first one before its release, which probably contributed to its overall good reception. Two years after the controversy surrounding Watch Dogs and its infamous graphical downgrade, it seems that the guys over at Ubisoft learned their lesson. Defeat "Big Brother" and hack the heck out of San Francisco while you're at it!